But add the extra dynamic range and the potential to cut out some dithering and IMO it makes sense to use 32-bit float sessions.ĭithering is only necessary for reducing bit depth.Īnd it works something like this. A 32-bit file has a theoretical dynamic range of something crazy like 1600dB. A 24-bit fixed point file has a maximum dynamic range of 144dB. The difference in headroom is due to floating point vs fixed point. The noise on the other hand is something to consider. The noise is super high in frequency, but I guess it does indirectly steal some headroom. Dither is the process of adding noise to the audio when rounding the math back to fixed point after being floating point. I then import the audio files into pro tools.Īnd no dither isn't related to headroom directly. We use an iLive and record via Dante into reaper. Less dithering = more headroom is what he was getting at. What is the bit rate of the audio you usually get from elsewhere? Depending on how the plugs process the audio.Īnd if I'm right it also gives more headroom through the mixing process. It can simply output the result of the plug-in process. But if pt now allows plugs to pass 32-bit float files there's no/less need for truncation or dither. So it must be converted back down before going to the next plug or mix engine.Īnd I do know in earlier versions of pro tools it had to be converted back to 24-bits before leaving the plug. But once an audio file goes through a plug-in and is processed it is probably a 32-bit or maybe even 64-bit file inside the plug. My reasoning is, while I've not read or heard anyone confirm this, that it might allow the audio to stay 32-bit as it passes between plugs.Īnd to explain that a bit more. Pro tools will play back 24-bit files in a 32-bit session no problem. You don't have to convert the audio files. However I mostly mix audio that is recorded elsewhere. So you're not gaining anything at that stage. That is the benefit.There's no reason to record 32-bit float audio, as there are very few, if any, interfaces/converters that output 32-bits. Immediately you are riding the fader, gain staging, eq, the list goes on. The distortion, tape, EQ, Compressor e.t.c.īut IMHO in mixbus you don't think about which plugins to use, you think about how it sounds. You can get great mix in any DAW as long as you have the necessary tools. To sum it up, It is better to demo and see if you like it or not. The only reason I bought the satellite is to support Mixbus as I found it a lot more CPU intensive than like say Reaper. You can ride and get your mix done with in an hour or two. When you add that with the workflow that Mixbus possess like the VCA and spill. The ability to see more than 23 faders on your screen plays a bigger role while mixing. You need bigger screen for 32c to enjoy it. like he said VST version of UA don't work. In fact, Some plugins in Logic Pro x has been black listed from UA. I recently upgraded to Mojave and everything works as expected. UA plugins work as expected on my computer. I guess DanButsu is using the VST version. To be honest, the only thing really holding me back is that the “user created busses” are not delay compensated! So you really must only use the 8~12 Mixbuses! You do use less 3rd party plugins and you do mix faster with less fussing. Where Mixbus shines is in its “limitations” and unified “knob per function” work flow. So no point in using Mixbus to “sum” from another software (which I did do in the beginning with Jack Trip, but what a mess and not worth it sonically). I think they are missing the boat on this, it would be absolutely incredible if they completely modeled the 32c desk, from input transform to output transformer! So in that sense Studio One is more of a built in console sound than Mixbus is! If you turn the drive all the way down, it nulls. It’s the Mixbuses that make the Mixbus “sound” and that is simply tape drive on each Mixbus. Having said that, v5 is pretty incredible (if it worked for me), lots of great features.įor the “sound of Mixbus” the channel strips have no sound. Always loved the idea, but it’s taking a looooooooong time to mature. UAD plugins have no graphics at all, just a black rectangle. It’s totally buggy on my system (OS X 10.8.5).
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